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How the European Parliament wants to protect eSports


It did not take more than half an hour for the European parliamentarians to approve the resolution on the world of video games and electronic sports (eSports) in the European Parliament on November 10. This vote was the next step after a report full of recommendations on this ecosystem in Europe was revealed in October.

According to statistics, 52% of the European population plays video games. Given the size of the market, it is worth 23.3 billion euros in Europe, This resolution of the European Parliament calls for an approach that values ​​videogames as a creative industry with the capacity to promote culture, but that also makes it possible to stimulate the economic development of the sector. Between the lines follows the request that video games be seen as a “social activity” and that the “stigma” that affects the industry and that “is still widespread in society” be combated.

The resolution, which will now be transmitted to the European Council and the European Commission, not only includes video games, it also makes several recommendations on a phenomenon that has grown in recent years, the electronic sports Also known as electronic sports, competitions on a global scale have become famous, where great prizes are played for the best teams, in tournaments where fifa either counter strike global offensive (CS:GO).

Six teams, a computer game and a prize of 220,000 euros: the “Formula 1 of eSports” passes through Lisbon

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Source: Observadora

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